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Royal Bounty HD Full Crack





















































About This Game Royal Bounty HD was crafted for the lovers of old adventure RPGs like King’s Bounty (1990). You are an adventurer named Jim, just out of the island prison. How you ended up like this is unknown. You have no gold and no army. Angry Cell Guard is chasing your heels. What a difficult situation! Your first quest is get away from the maze and find a ship. But it is just a beginning of the story. Your road lies across four huge continents, inhabited by a variety of monsters. You are going to visit a desert, frozen lands, go through woods and towns, and in the finale meet your old friend, The Master. En route you’ll have to earn money and gather an army to face him fully equipped. Nevertheless, you will still need a helping hand from Dragons. top-class pixel arttrue hardcore gameplay like back in the 90’s180 creature types in your armylong plot featuring several endingstons of questswell polished user interfaceWindows, Mac OSX, Android, and iOS versions are available at the moment.iOS: https://itunes.apple.com/us/app/royal-bounty-hd/id930361943?mt=8Android: https://play.google.com/store/apps/details?id=com.palmheroes.royalbounty_hd&hl=enPlease check out this excellent, extensive Let's Play review of the game! https://www.youtube.com/watch?v=vqroxiodYog 7aa9394dea Title: Royal Bounty HDGenre: Adventure, Indie, RPG, StrategyDeveloper:iosoftwarePublisher:Hack The PublisherRelease Date: 10 Aug, 2015 Royal Bounty HD Full Crack Heroes of Might & Magic (HoMM) is my favorite game series of all time. Playing Royal Bounty HD (RB) brought back fond memories of HoMM 1. The art design, the map, the hero, even the ambient sounds made me think of playing HoMM back in 1994. This is not to say, though, that RB is a HoMM clone. It most definitely is not. It has its own game style with its own unique set of rules. A key difference is that there is no castle with buildings to construct and the associated troops to hire. RB is first and foremost an exploration game. You travel over a single, huge map uncovering troops to assist you in your endeavors and enemies with which to battle. Teleporters are scattered over the landscape that catapult you and your army to far-flung regions of the map, somewhat in a puzzle fashion. I purchased this game last September and played it exclusively until it was done. I played approximately 30 hours, with a portion of that time associated with restarts as I got used to the game\u2019s idiosyncrasies. Some things I wish were better explained:\u2022\tTo zoom the map in\/out, hold CTRL and rotate the middle mouse wheel.\u2022\tTo center the camera on the hero, click the horse icon on the bottom right side of the screen. \u2022\tSome quests can be accomplished without fighting.\u2022\tTroops can be \u201cstored\u201d in towers.\u2022\tThe hero only has eight (8) skill slots. Valuable skills include Estates, Archery, and Earth Magic.\u2022\tGhosts are powerful. Each kill increases their number. Protect them and watch as they grow into a powerful army.All in all, I thoroughly enjoyed Royal Bounty. If you are an older gamer and remember New World Computing\u2019s masterpiece, Heroes of Might and Magic, or for that matter any gamer that enjoys fantasy turn-based strategy, I would suggest that you give Royal Bounty HD a shot. For me it was a couple of dollars well spent.. I am a huge srpg fan. Great or terrible, I'll give a game a fair spin. That being said, I don't understand what was going through the developer's mind when they created this game.Royal Bounty honestly feels like a Heros of Might and Magic 2 senario that we've been duped into paying 5 bucks for. This game uses the same or extremely similar engine and you control one hero. While this engine marginally works for an explorative rpg, it was really designed to be resource management and tile strategy. This becomes apparent as the leveling up of your hero does practically nil. On top of that, the units do not level up. So fighting in a way only atrophies your army. Unless you are playing perfect (not just great) even minor losses will stack up. The Ai is ok but nothing incredible. The fights are won or lost right off the bat. It's practically all about who has the bigger army. I suppose you could carry rogues with you the entire game and just scout what the fights are before hand. Fun. Alternatively, you can just mindlessly wonder your hero around for days, months, years just letting him passively collect income. You will earn approximately one unit a turn\/day. Then your army will be able to storm through a couple fights before getting chiseled down and needing to repeat the cycle. I say this because the fights carelessly and randomly alternate between maybe half a dozen peons to literally hundreds of enemies comparable to your few elite soldiers. The still screen artwork is actually really nice, as is the card artwork. The first introductory jailbreak scenario works. It is only maybe 15 minutes and one fight long, but this is the format the rest of the game should have followed by railroading the player and providing armies rather than making you brute force the system. I don't know if the story progresses into something memorable as I only have five hours of game time logged. It's pretty forgettable as of yet. Another huge test of your patience is the movement of your hero. He will stop REPEATEDLY. You will click for him to move and this will queue up movement footprints. Then you need to order him to move again by clicking again or pressing space. The problem with this movement check is the hero will stop again midmovement for day changes or text pop-ups. Sometimes he will stop for no reason at all. When you click again for him to move there is a long pause and you will not know if the computer is processing the move or if you will be waiting for eternity for the character to move. Repeat this process one million times.So only go for this game if you want a really campy walk through a Heros 2 scenario.Edit:I put a great deal more time into this game since my initial review. I don't know that the game works perfectly as an open campain, but the developers have been putting big things in the works. After some grinding I was able to get a pretty serious playthrough of this game, albeit hammering a pretty serious exploit. It still stands that I love the artwork. The controls are a pinch clunky. I hope they chisel an inventive game out of this old style engine.. If you played the originaly King's Bounty long ago like I did then this game should have a thumbs up and it is for you. I enjoyed it more for the memories than anything else:)For everyone else it is a thumbs down. It is too rough around the edges and has some bugs\/issues and is too primitive to recommend to someone who never played the original game.. This is going to be the third or fourth time I've quit this game. If it isn't played in the proper manner, there is no hope of efficiently advancing. This kind of setup isn't what facilitates the "having fun" part of a game.The main factor in this is the perpetual growth of units in the static mobs in the world, which continue to climb in numbers while you struggle to grab every unit you can from the population-capped habitats. Just running around gathering units advances time too much, resulting in even \/larger\/ stacks you have to fight.This could have been largely mitigated by eliminating the pop-cap on all habitats, so we can buy more than 22 peasants or 8 regular units per obnoxious length of travel time to get there. It's set up as if we have castles that generate resources for us to buy units with from in-house creature dens.In conclusion, unless you play the pre-destined railroad determined by the developers (read; official walkthrough), then you're really not going to have much fun after a number of weeks have passed.Good luck getting those trapped paladins from the Mages if you don't run there almost immeidately during a speed run. ;). Very good game, I've had a blast so far! :D Good amount of quests and stuff to doPros- Good levling system- Solid Combat- Alot of Quests- A fair amount of different units to choose fromCons- Some enemy doesnt scale up after a while of gameplay- Some enemys scale so hard that I find them unbeatable even with Slow and blind spells taking them down 1 pack at a time- No way to get a proper amount of gold per turn to keep your army combat ready8\/10 it need some balancing patches. This could have been what HoMM2 was back in the days, sadly its not and instead give you extreme difficulty and no multiplayer\/skirmish.6+\/10

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